Posts Tagged ‘Azsuna’

Week’s End Roundup

September 16, 2016

I have four characters now that have at least made it to 101 to get their order hall missions going. I should probably get more of them going, but a couple of them have run out of resources so I’ve gone back and quested on them again to build up some more. I’m really in no hurry.

So I went back on Oranis to do a little bit more work in Azsuna. The quests at Nar’thalas Academy were especially fun. The combat practice from the tomes was my favorite.

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He finished the questline for the pillar and, like Juna, got an instant dungeon queue. Um … ok then! I didn’t like Eye of Azshara near as much as Neltharion’s Lair though. Maybe it was just the difference in class. I felt like I spent more time running around avoiding stuff in this dungeon than I did in the other one. That’s always less of an issue on the hunter. The run was smooth though.

He’s out of resources again so out he’ll come tonight, whether to finish the questlines I didn’t do in Azsuna or to move somewhere, I’m not sure.

Hunahuna also ran out of resources, so I did a little more in Val’sharah. So far I’m liking the zone but I’m not sure I like boomkin. She may end up getting set aside in favour of the kitty.

Ysera’s new model looks great! For awhile at least.

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The other character who got his missions going is Kroy. He bounced around some because of profession quests, starting in Azsuna to find Fargo Flintlock, then moving to Highmountain to find the mining trainer, which was an adventure in itself. I had no idea how to get up on the mountain. I eventually found my way up the wrong side, which was ok because I got to see this wonderful view.

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And I also found this little family just chilling out on the mountainside.

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Eventually I ran into an area that I thought might take me where I wanted to go, but I had to get past a max level boss creature. I figured it wouldn’t hurt to try stealthing by him, even though I knew it was probably futile. On the plus side, as a ghost I was free to roam the peak and figure out how to get where I wanted to go. THAT was easier than figuring out how to get back to my body, so once I knew how to get to my quest objective I took a spirit rez and got there safely. Once I had the flight path there, I didn’t need to know how to ride there. At least until the next character with mining needs to go there … hmmm.

Adventuring in Azsuna

September 12, 2016

Now that the weapons are mostly collected, it was time to head out into the world. Oranis, former bank alt, got the nod to be the first one out of the gates. (Actually, Kerick beat him to it, but only did the very first questline so there wasn’t much to report on.)

Harpy’s Nest posted last week about how the Dalaran flightmaster, Aludane Whitecloud, has you pay him to send you out on one of your own mounts. It’s kind of weird but also really cool at the same time. I never would have realized that the Warforged Nightmare leaves a trail of red if he hadn’t, because I never see my mounts from the side while in flight.

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Fire is a lot of fun. Not that that is anything new, I’ve always found it enjoyable. But it’s a good bit more durable than it used to be. Aside from Ice Barrier now being baseline for all specs, one of the early traits on the artifact tree heals you when you blink. Coupled with the shimmer talent which gives blink two charges, you can easily get out of harm’s way AND heal up, all without much interruption in your damage.

So he had a good time running around setting everything on fire of the correct hue, not that ghastly green fel stuff. Although he did pretend to be a warlock for a little while when Tehd sent him to find his runaway imp.

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Even better, he got to 101 and unlocked the missions in his order hall, so I was able to get the Legion companion app up and running. Now I can work on other characters and still keep him busy … at least until he runs out of order hall resources, then it will be his turn to quest some more.